![]() ![]() Northcote Parkinson’s 1957 argument that members of an organization give disproportionate weight to trivial issues. –Coding Horror - New Programmer Jargon Law of triviality or Bike Shedding When they were done, he turned to the artist and said, “that looks great. The producer sat down and watched all of the animations. ![]() ![]() He also took great care to make sure that it never overlapped the “actual” animation.Įventually, it came time for the producer to review the animation set for the queen. He animated this duck through all of the queen’s animations, had it flapping around the corners. He did the animations for the queen the way that he felt would be best, with one addition: he gave the queen a pet duck. The artist working on the queen animations for Battle Chess was aware of this tendency, and came up with an innovative solution. The assumption was that subconsciously they felt that if they didn’t, they weren’t adding value. It was well known that producers (a game industry position, roughly equivalent to PMs) had to make a change to everything that was done. The game itself was inspired by the 3D chess sequences from Star Wars Episode IV: A New Hope and Futureworld. This started as a piece of Interplay corporate lore. Battle Chess is a computer game version of chess in which the chess pieces come to life and battle one another when capturing. I don’t know if I actually invented this term or not, but I am certainly not the originator of the story that spawned it. A feature added for no other reason than to draw management attention and be removed, thus avoiding unnecessary changes in other aspects of the product. ![]()
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